Sunday 22 July 2007

Concurrent Development

I am currently working on developing algorithms and routines to protect the game from hacking attacks, to reduce the likelihood of bugs and make everything run faster with less strain on the server.

The architecture being used by Grand Prix Tycoon is similar to the new IP3 engine being developed by Quasit-Rushyo Games so the two engines are being developed simulatenously.

The engine which supports Grand Prix Tycoon is far in advance of previous releases and should, hopefully, reflect our passion for creating a professional game. The end benefits for the player are that the server will be able to support more players, the game will run faster and, most importantly, will be as bug-free as possible.

If it seems like a step back, don't worry. No work done so far on Grand Prix Tycoon will be affected and the improved architecture will actually make production go rather faster.