Tuesday 11 December 2007

Grrrrr

The bad news:

For some reason, my domain hosts have decided to break grandprixtycoon.co.uk... so it no longer redirects anywhere useful. As you can imagine, I'm working to try and get this fixed ASAP. Until then you can use http://www.rushyo.com/gpt

The good news:

I've actually gotten around to making a few screenies of recent work. The game still isn't ready for alpha testing but it's getting alot closer. For those who aren't familiar with our work, alpha testing doesn't take a very long amount of time. We do most of our testing for bugs in the early beta stages.

In other words, it's not that far from being playable.

Make your way over to the website to view those screenshots!

Friday 7 December 2007

Competition!

Over the university term I have been working on a DirectX 9 engine and learning how to write vertex and pixel shaders. I've made a few changes to Grand Prix Tycoon in this time but nothing particularly exciting.

I'm currently working on research and development. Over the course of the season you can improve the quality of your next year's chassis but for each improvement you will increase the cost. Even worse, there's the RRA regulations to consider on whether you can use the previous year's stuff.

So anyway, you're probably wondering what the competition is:

Write a business plan for a Grand Prix supplier. You can be supplying tyres, engines, electronics, brakes, fuel, etc and whoever writes the best will see their fictional business in the game as one of the AI businesses that every player will see and use. References to real suppliers in the name aren't allowed (no 'Badyear's... please) but are fine if only referenced in the business plan.

Things to think about adding:

How will your supplier overcome RRA regulations?
Are there any cutting edge technologies in the field your supplier could take advantage of?
What kind of budget would a supplier have?
How does your board of directors work, assuming you have one?