Tuesday 1 May 2007

Making use of motorsport

I have noticed many people talk about how they prefer A1GP because of the spectical it provides by giving people identical chassis. However, they remain unaware of the existance (or at least fun) of GP2 and, in some respects, F3.

A driver in motorsport has to work his way up the ladder. A true Grand Prix Tycoon would not begin at the top level either. By going through a plethora of karting classes, then moving up to professional motorsport, a Grand Prix Tycoon could grow (or not, as the case may be) before moving their team up to a higher league.

I was thinking a 'test' system. The car is converted to the new format, whether that's a higher class or a different car, and then pitted against a test race. If they pass, they move up to the new league. If they fail, they remain in the current league.

I want opinions. Should the game retain its focus on the 'RRA Pro League' or start the player in Karting and have them work their way up? Is it too much of a stretch to expect players to start so small?

It will, guaranteed, expand development times. However the end result could include so much more variety.

2 comments:

Unknown said...

I think starting off being a smaller team would be better and more realistic.

Anonymous said...

Many not really relevant, but before he was put in charge of the Benetton F1 team Flavio Briatore was a clothes shop manager. Probably the best clothes shop manager in the world, but still...

I would say the best thing would be to make it an option. If the engine is flexible enough you should be able to manage all the different classes just by reconfiguring it. It's never going to be that simple in practice, but if you bear that in mind while writing it it should help you to make it flexible, which will be an advantage later when you try to keep up with F1 rule changes.